Now that I have started a GW2 blog of links in addition to the SWTOR blog of links my interest has been rekindled for SWTOR. I am thinking that I might split my time between the two games. In this I have decided to at least look for more info on SWTOR and keep adding to this links page. I might pare down some useless stuff in the blog and really focus on the fun of the game. In addition I will be adding a blog post as to why I felt my new additions should be part of this links page and what interested me that day to add them to my blog. I will still be playing GW2 but I think I can balance the two nicely and still work on both blogs. Enjoy and welcome to the new readers.
11/04/2012
SWTOR and a Possible Return
Now that I have started a GW2 blog of links in addition to the SWTOR blog of links my interest has been rekindled for SWTOR. I am thinking that I might split my time between the two games. In this I have decided to at least look for more info on SWTOR and keep adding to this links page. I might pare down some useless stuff in the blog and really focus on the fun of the game. In addition I will be adding a blog post as to why I felt my new additions should be part of this links page and what interested me that day to add them to my blog. I will still be playing GW2 but I think I can balance the two nicely and still work on both blogs. Enjoy and welcome to the new readers.
7/04/2012
Legacy Info
http://dulfy.net/2012/06/06/patch-1-3-legacy-character-perks/
One of the best finds I have gotten in a long time. This was due to research on timers for the repair droid. So nice to see all the timers, and bonuses for legacy.
One of the best finds I have gotten in a long time. This was due to research on timers for the repair droid. So nice to see all the timers, and bonuses for legacy.
6/30/2012
Social Gear
With the new update 1.3 people can now use social gear no matter the class. So I added a link that shows exactly what it would look like, before you go trecking out to get this gear.
http://www.swtorstrategies.com/2012/02/social-gear-by-social-rank-and-location.html
http://www.swtorstrategies.com/2012/02/social-gear-by-social-rank-and-location.html
6/12/2012
Character Transfers 6/12/2012
This is the information as I know it.
The facts:
Transfers start June 12th.
The facts:
Transfers start June 12th.
- For now, they are free.
- Transfers will be issued from a designated origin server to a designated destination server. We don’t have access to this designated server list yet. Multiple origin servers may be issued to one destination server.
- Transfers won’t happen all at once. Transfers will be handled in server-based waves, and will take some time. Designated server lists may not be finalized until the servers are available for transfer, and may change during the transfer period.
- Server types will remain consistent for current transfers. There won’t, for example, be a way to transfer from PvE to PvP.
- Transfers may take a couple hours to complete. Transfer queues may pop up.
- Legacy levels and perks will transfer with players. Legacy names will have be chosen again, and players will only keep their name if it is not taken on the destination server.
- Guild transfers aren’t available– guild members will have to transfer separately, remake the guild, then contact BioWare customer service for assistance in transferring the guild bank.
- In the future, transfers may become available between all servers, but with a fee. The ability to consolidate multiple characters might also be possible in the future.
6/10/2012
Test 1.3 Patch Notes
I have added all of the patch notes so far for update 1.3. This is a very long list of changes so I broke it up into 10 sections. REMEMBER these are only on the test server and are not finalized. If you are having problems finding all of the update notes, scroll down to the bottom left of the blog and search my archives.
Please enjoy.
Please enjoy.
Test 1.3 Patch Notes = 1 – 10 Highlights
Highlights
The Group Finder is now available! Players can use this
feature to find groups for Flashpoints, Operations, and to find group members
for missions on planets from anywhere in the galaxy!
New Legacy perks are now available! Perks offer bonuses for
your character and can be purchased with credits after reaching specific Legacy
levels.
The Alderaan Civil War Warzone can now be played by two
teams of the same faction.
Players can now add augment slots to items at modification
tables by using an augmentation kit and paying a credit cost.
Pre-Season One Team Ranked Warzones are now available! Teams
of 8 level 50 players can now compete with other Warzone teams to earn Ranked
Warzone Commendations and receive their Team Rating!
General
The game now notifies players when changes to preferences
that might improve performance have been made. Players now have the option to
reset graphics preferences to the recommended default upon logging in when new
options or settings have been implemented.
Several performance optimizations for lower- and mid-spec
processors and graphics cards have been implemented.
Improved the performance of the Galaxy Map on player
starships.
Added a unique icon to the Legacy Window to better
distinguish the Warzone Training Dummy from the Operations Training Dummy.
The Hutt Cartel has seized control of the Galactic Trade
Network! All Galactic Trade Network kiosks now connect to the neutral GTN,
allowing players to purchase items listed by players of the opposite faction.
Test 1.3 Patch Notes = 2 – 10 Classes and Combat
Classes and Combat
The amount absorbed by Blade Barrier now scales properly based on character stats.
Soresu Form now generates 100% additional threat while active.
The damage absorbed by Defense Screen now scales properly based on character stats.
Hunker Down's buff tooltip no longer incorrectly mentions damage reduction.
Quickdraw has a new sound and visual appearance.
Insurrection now provides 2 additional Contingency Charges (up from 1).
The amount absorbed by Shield Probe now scales properly based on character stats.
Entrench's buff tooltip no longer incorrectly mentions damage reduction.
Concealment
The animations for Laceration and Collateral Strike have been improved.
Survival Training now increases healing received by 1% per point (down from 3% per point).
Ion Cell now generates 100% additional threat while active.
General
Some erroneous French and German ability tooltips have been
corrected and now accurately describe ability functionality.
Some optimizations on ability visual effects have been
implemented to improve client performance, particularly when many player
ability effects are displayed simultaneously.
Group members that are defeated can no longer receive buffs.
Ground-targeted area of effect targeting reticules now
appear green if they are friendly (and won't cause player damage) and red if
the player will be damaged.
Tab targeting no longer cycles through Mini-pets.
Ground-targeted reticules no longer light up if a player
receives a "Too Close" error.
If a player uses a Damage over Time ability on a target and
then deselects that target (and has no target), the target is no longer
automatically re-selected after the ability applies damage again.
The combat log now includes a unique ID for NPCs so it is
possible to differentiate between NPCs with the same name.
Target cast bars no longer occasionally fail to display when
the target is repeatedly activating abilities back-to-back.
An issue that could cause the global cooldown to incorrectly
occur when rapidly attempting to use multiple abilities has been corrected.
The cost for purchasing the third through sixth skill point
respecializations per week has been reduced. The third has been reduced by
approximately 25%, the fourth by approximately 38%, the fifth by approximately
45%, and the sixth by approximately 50%. Actual values vary slightly by level.
An issue has been corrected that could allow triggered
effects (such as the effect from Lightning Barrage) to affect the next two
abilities used instead of only affecting the next one used.
Players now receive a confirmation dialog upon selecting
their Advanced Class.
Jedi Knight
Sentinel
The tooltip for Cauterize now displays the correct damage
amount. Functionality for this ability has not changed.
Corrected an issue that prevented Ataru Form's triggered
attacks from displaying visual effects in some circumstances.
The responsiveness of Riposte and Precision Slash has been
increased.
Combat
Opportune Attack: This skill's tooltip now displays the
correct chance for its effect to trigger (15%/30%). The skill's functionality
has not changed.
Precision Slash: This ability now costs 1 Focus and is no
longer limited by the global cooldown. Its damage has been reduced, and the
duration of its armor penetration debuff has been reduced by 1.5 seconds to
ensure the effective duration is the same.
Guardian
Due to changes to the Guardian skill trees, Guardians have
had their skill points refunded.The amount absorbed by Blade Barrier now scales properly based on character stats.
Soresu Form now generates 100% additional threat while active.
Vigilance
Single Saber Mastery now applies different effects based on
your current Form. Shii-Cho Form now increases all Force damage dealt by 2% per
point. Shien Form now increases all melee damage dealt by 2% per point. Soresu
Form now increases melee and ranged defense by 1% per point and increases the
threat generated by Force Sweep and Cyclone Slash by 10% per point.
Defense
Dust Storm: Cyclone Slash now additionally applies this
accuracy debuff to affected targets.
Blade Barricade: Riposte now increases melee and ranged
defense by 1% per point and lasts 12 seconds.
Profound Resolution has been replaced by Purifying Sweep,
which causes Force Sweep to apply 2 stacks of armor reduction per point to all
affected targets.
The damage dealt by Hilt Strike has been reduced, but this
ability no longer costs Focus to activate.
Guardian Slash has been slightly altered. The ability still applies
3 stacks of armor reduction. Damage dealt by this ability has been reduced, but
when the target is affected by 5 stacks of armor reduction, Guardian Slash now
deals damage to up to 2 nearby enemies, spreading 3 stacks of armor reduction
to those enemies and knocking down Standard and Weak targets. It does not deal
damage to sleeping, lifted, or incapacitated enemies, and continues to generate
a high amount of additional threat.
Sith Warrior
General
Rare instances where Unleash would not activate if the
player wasn't facing the target have been corrected.
Marauder
The responsiveness of Retaliation and Gore has been
increased.
Carnage
Gore: This ability now costs 1 Rage and is no longer limited
by the global cooldown. Its damage has been reduced, and the duration of its
armor penetration debuff has been reduced by 1.5 seconds to ensure the
effective duration is the same.
Juggernaut
Due to changes in the Juggernaut skill tree, Juggernauts
have had their skill points refunded.
The amount absorbed by Sonic Barrier now scales properly
based on character stats.
Soresu Form now generates 100% additional threat while
active.
Vengeance
Single Saber Mastery now applies different effects based on
your current Form. Shii-Cho Form now increases all Force damage dealt by 2% per
point. Shien Form now increases all melee damage dealt by 2% per point. Soresu
Form now increases melee and ranged defense by 1% per point and increases the
threat generated by Smash and Sweeping Slash by 10% per point.
Immortal
Quake: Sweeping Slash now additionally applies this accuracy
debuff to affected targets.
Blade Barricade: Retaliation now increases melee and ranged
defense by 1% per point and lasts 12 seconds.
Unleashed has been replaced by Crushing Fist, which causes
Smash to apply 2 stacks of armor reduction per point to all affected targets.
The damage dealt by Backhand has been reduced, but this
ability no longer costs Rage to activate.
Crushing Blow has been slightly altered. The ability still
applies 3 stacks of armor reduction. Damage dealt by this ability has been
reduced, but when the target is affected by 5 stacks of armor reduction,
Crushing Blow now deals damage to up to 2 nearby enemies, spreading 3 stacks of
armor reduction to those enemies and knocking down Standard and Weak targets.
It does not deal damage to sleeping, lifted, or incapacitated enemies, and
continues to generate a high amount of additional threat.
Jedi Consular
General
Project has an updated visual effect and now deals its
damage earlier to bring it in line with the Inquisitor's "Shock"
ability.
Shadow
Shadow Strike now displays the correct error message if this
ability is used while player is not behind the target.
Combat Technique now generates 100% additional threat while
active. The healing generated by this ability has been reduced by approximately
50%. Its armor bonus has been reduced to 115% (down from 150%).
Force Breach (Combat Technique) now generates a high amount
of threat.
Spinning Kick now costs 20 Force.
Battle Readiness now increases the damage and healing dealt
by all Techniques by 100% for 15 seconds.
Kinetic Combat
Slow Time no longer damages a sleeping, lifted, or
incapacitated enemy unless it is the primary target.
Harnessed Shadows: The healing generated by Telekinetic
Throw has been reduced to 8% total (down from 12%).
Sith Inquisitor
General
The light being cast from the Inquisitor's Lightning Strike
Ability now fades away when the visuals have stopped and no longer lingers for
a few seconds.
Corrected an issue that caused Jolt to play its visual
effects later than intended.
Rare instances where Unbreakable Will would not activate if
the player wasn't facing the target have been corrected.
Assassin
Maul now displays the correct error message if this ability
is used while the player is not behind the target.
Dark Charge now generates 100% additional threat while
active. The healing generated from this ability has been reduced by
approximately 50%. Its armor bonus has been reduced to 115% (down from 150%).
Discharge (Dark Charge) now generates a high amount of threat.
Spike now costs 20 Force.
Overcharge Saber now increases the damage and healing dealt
by all Charges by 100% for 15 seconds.
Darkness
Wither no longer damages a sleeping, lifted, or
incapacitated enemy unless it is the primary target.
Harnessed Darkness: The healing generated by Force Lightning
has been reduced to 8% total (down from 12%).
Smuggler
Gunslinger
Due to changes in the Gunslinger skill trees, Gunslingers
have had their skill points refunded.The damage absorbed by Defense Screen now scales properly based on character stats.
Hunker Down's buff tooltip no longer incorrectly mentions damage reduction.
Illegal Mods now increases Accuracy by 30% and Armor
Penetration by 15% instead of increasing Alacrity.
Charged Burst's visual effects now work correctly with color
crystals. It now uses the correct visual effects when dual wielding.
An issue that prevented Leg Shot from displaying visual
effects has been corrected.
The visual effect of Smuggler's Luck now lasts the full 20
seconds.Quickdraw has a new sound and visual appearance.
Saboteur
Contingency Charges now lasts 20 seconds (up from 10).
Contingency Charges can now be detonated once every second (down from once
every 1.5 seconds).Insurrection now provides 2 additional Contingency Charges (up from 1).
Sharpshooter
Rapid Fire and Burst Volley have swapped positions in the
skill tree.
Rapid Fire is now a 3-point passive skill that reduces the
cooldown of Aimed Shot and Speed Shot by 1 second per point.
Burst Volley now finishes the cooldown of Speed Shot and
increases Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It has
a 45-second cooldown.
Trickshot has a new sound and visual appearance, and now
changes color based on the equipped color crystal.
Scoundrel
Scrapper
Survivor's Scars now increases healing received by 1% per
point (down from 3% per point).
Imperial Agent
Sniper
Due to changes in the Sniper skill trees, Snipers have had
their skill points refunded.The amount absorbed by Shield Probe now scales properly based on character stats.
Entrench's buff tooltip no longer incorrectly mentions damage reduction.
Target Acquired now increases Accuracy by 30% and Armor
Penetration by 15% instead of increasing Alacrity.
An issue that prevented Shatter Shot from displaying visual
effects has been corrected.
Series of Shots' visual effects now fire 4 times over the
3-second activation. Its projectile now changes color based on the equipped
color crystal.
Takedown has a new sound and visual appearance.
Marksmanship
Rapid Fire and Sniper Volley have swapped positions in the
skill tree.
Rapid Fire is now a 3-point passive skill that reduces the
cooldown of Ambush and Series of Shots by 1 second per point.
Sniper Volley now finishes the cooldown of Series of Shots
and increases Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It
has a 45-second cooldown.
Followthrough has a new sound and visual appearance, and its
visual effects now change color based on the equipped color crystal.
Engineering
Cluster Bombs now lasts 20 seconds (up from 10). Cluster
Bombs can now be detonated once every second (down from once every 1.5
seconds).
Imperial Methodology now provides 2 additional Cluster Bombs
(up from 1).
Operative
Concealment
The animations for Laceration and Collateral Strike have been improved.
Survival Training now increases healing received by 1% per point (down from 3% per point).
Trooper
Vanguard
Pulse Generator now only affects Pulse Cannon, as described.Ion Cell now generates 100% additional threat while active.
Shield Specialist
Supercharged Ion Cell now increases Ion Overload damage by
25%. While Ion Cell is active, High Impact Bolt triggers your Ion Cell on the
target and up to 4 additional nearby targets. This damage does not affect
sleeping, lifted, or incapacitated enemies. This generates a high amount of
threat.
Static Shield: The critical chance bonus applied to
Stockstrike and Explosive Surge has been reduced to 8% per point.
Static Surge now increases the damage dealt by Explosive
Surge by 6% per point and causes Storm to grant 1 charge of Static Surge per
point, which makes the next Explosive Surge free of cost. This skill now
requires Storm instead of Static Shield.
Commando
Gunnery
Cell Charger has been redesigned. While Armor-Piercing Cell
is active, there is a 50% chance per point to generate 1 Energy Cell every 6
seconds.
Charged Barrel and Gravity Surge have swapped positions in
the Skill Tree. Charged Barrel now requires Grav Round and Gravity Surge now
requires Charged Barrel.
Gravity Surge now additionally grants an extra stack of
Charged Barrel and Charged Barrier, if applicable, with each Grav Round fired.
Heavy Trooper now increases healing received by 1% per point
(down from 3%).
Assault Specialist (Commando)
Target Lock has been redesigned and now gives Full Auto and
High Impact Bolt 10% of armor penetration per point.
Bounty Hunter
Powertech
Ion Gas Cylinder now generates 100% additional threat while
active.
Shield Tech
Supercharged Ion Gas now increases Ion Overload damage by
25%. While Ion Gas Cylinder is active, Rail Shot triggers your Ion Gas Cylinder
on the target and up to 4 additional nearby targets. This damage does not
affect sleeping, lifted, or incapacitated enemies. This generates a high amount
of threat.
Flame Shield: The critical chance bonus applied to Rocket
Punch and Flame Sweep has been reduced to 8% per point.
Flame Surge now increases the damage dealt by Flame Sweep by
6% per point and causes Jet Charge to grant 1 charge of Flame Surge per point,
which makes the next Flame Sweep free of cost. This skill now requires Jet
Charge instead of Flame Shield.
Mercenary
Arsenal
Barrage now properly affects Unload while wielding a single
blaster pistol.
Terminal Velocity has been redesigned. While High-Velocity
Gas Cylinder is active, there is a 50% chance per point to vent 8 Heat every 6
seconds.
Tracer Lock and Light 'Em Up have swapped positions in the
Skill Tree. Tracer Lock now requires Tracer Missile and Light 'Em Up now
requires Tracer Lock.
Light 'Em Up now additionally grants an extra stack of
Tracer Lock and Power Barrier, if applicable, with each Tracer Missile fired.
Custom Enviro Suit now increases healing received by 1% per
point (down from 3%).
Pyrotech (Mercenary)
Advanced Targeting has been redesigned and now gives Unload
and Rail Shot 10% of armor penetration per point.Test 1.3 Patch Notes = 3 – 10 Companion Characters
Companion Characters
General
Companion Characters now remember if they were set to
Passive when the player dismounts from a vehicle.
A message is now displayed when companions are dismissed as
the player enters a PvP Objective Area.
Corrected an issue that would cause companions to appear as
invisible when equipped with a Rakghoul Companion Kit.
Companions
Ashara Zavros
An issue that caused parts of this companion to become
invisible when equipped with the dancer outfit has been corrected.
Bowdaar
Bowdaar's "Wookiee Roar" ability now properly
scales from Strength.
Ensign Temple
Affection is no longer awarded inappropriately during the
mission "Crew Relations."
Crew Skills
Crafting Skills
Players can now receive a critical success when crafting
Relics, which results in the addition of an Augment slot to the crafted item.
New Custom (orange) waist, wrist, hand, and foot slot
schematics have been added to Armormech and Synthweaving. These schematics can
be obtained via Underworld Trading missions.
Armstech
Elegant Modified Blaster Pistols now require 400 Armstech to
learn and craft. Players who already learned this schematic but are below 400
Armstech retain the schematic, but will not be able to craft it until they
reach 400 Armstech.
Biochem
Adrenals that were craftable by Biochemists before 1.3 can
no longer be used in PvP Areas.
Biochemists can now craft a version of Warzone Adrenals. The
grade 6 crafting PvP box provides enough materials to craft 20-40 of these
adrenals.
Attack Adrenals now reduce healing done by 20% when active.
The damage penalty of Triage Adrenals has been reduced from
50% to 20%.
Level 48 Biochem consumables no longer require Grade 5
materials to craft.
Level 45-46 "Mind-bending" implants now require
Parasitic Microorganisms instead of Red Goo to craft.
Gathering Skills
Players can now scavenge materials from corpses in combat.
Taking damage will push back or cancel the action.
Companions can no longer harvest materials while in combat.
Test 1.3 Patch Notes = 4 – 10 Flashpoints and Operations
Flashpoints and Operations
General
The number of enemy encounters has been reduced in The False
Emperor, Taral V, Boarding Party, and Directive 7 to bring them in line with
other Flashpoints.
Loot rewards in level 50 Flashpoints have been improved
significantly. Bosses now drop equipment that prepares players for Hard Mode
Flashpoints.
Daily Commendations can now be acquired from some bosses in
level 50 and Hard Mode Flashpoints.
Players now earn social points for defeating Flashpoint and
Operation bosses of appropriate challenge. No social points are gained for
defeating bosses more than three levels below the player.
Flashpoints
Loot drops in many endgame Flashpoints have changed:
Affected bosses drop items directly instead of dropping
tradable tokens. Every boss now has at least one valid item per gear role. Many
bosses now drop a variety of items (instead of items for a single slot).
Commendation and ingredient drops have also received minor updates.
Story Mode endgame Flashpoint loot has been upgraded across
the board to contain a mixture of Artifact items. Artifact items include the
head, chest, feet, hands, and leg pieces of sets that were previously only
given out as waist and wrist pieces from Heroic World Bosses and Xenotech and
Tionese pieces that do not contain a set bonus.
Hard Mode endgame Flashpoint loot has been upgraded to
contain higher-quality Artifact items, including Tionese pieces with set
bonuses and Columi pieces. Hard Mode final bosses are largely unaffected.
Boarding Party
Players no longer need to complete or have the mission
"Call to Arms" in order to receive the Story or Hard Mode version of
this Flashpoint.
Storm Squad's enrage timer has been increased to 5 minutes
in Hard Mode.
Chief Engineer Kel's Reactor Pulse now respects immunity to
knockback effects.
HXI-54 Juggernaut no longer targets players in cover with
Electro Tether.
Commander Jorland fires his explosive round less often and
now varies targets.
Medical Officer Alon has been moved closer to Chief Massey.
Sakan Do'nair no longer has an invulnerability aura, and his
healers no longer get stuck in an invulnerable state.
Jedi Healers now have more health, and their healing
abilities are now more effective.
Sakan now breaks his healers out of incapacitating effects
throughout the encounter.
The number of non-boss encounters in this Flashpoint has
been reduced.
Cademimu
General Ortol no longer fires rockets faster than once every
15 seconds.
Colicoid War Game
New tutorials now introduce players to plasma cannon
mechanics.
Players on plasma cannons are now healed slightly over time.
Annihilator 6K-A2's health has been increased significantly.
Its Missile Bombardment has improved visual effects, does less damage at once,
and adds a fire debuff to affected players.
The patrolling droid in the hazard course now respawns less
frequently.
The Simulation Mode effect can now be interrupted.
Directive 7
Bulwark's enrage timer has been increased to 5 minutes, 30
seconds in Hard Mode. The difficulty of the Bulwark encounter has been
decreased in Story and Hard Modes.
Mentor's Assassins now deal less damage in both difficulty
modes.
Mentor's Turboblaster Capacitors are now uninterruptable
while using Capacitor Blast, and they now alternate between Capacitor Blast and
Super Charge.
Mentor's area of effect missiles now use a damage radius
that more closely matches their visual effect.
Mentor's Automated Defense Turrets now deal less damage in
Hard Mode.
A new checkpoint has been added to the Mentor Assassin
encounter. Groups that are defeated will respawn much closer to the encounter.
Players no longer get stuck behind Interrogator if they skip
the encounter.
A new checkpoint has been added after the encounter with
Bulwark. Groups defeated by Replicator and Mentor will have a much shorter
return time.
Hammer Station
The light bridge now continues to function after the
Flashpoint has been completed.
Kaon Under Siege
A tooltip has been added to the Festering Bite debuff
inflicted by Rakghoul Supersoldiers.
Lost Island
Maps for this Flashpoint have been improved.
The ice effect on The Vorantikus now displays properly.
Maelstrom Prison
Players no longer need to complete or have the mission
"The Jedi Prisoner" in order to receive the Story or Hard Mode
version of this Flashpoint.
Players no longer need to complete the Flashpoint
"Taral V" to access this Flashpoint.
Colonel Daksh's enrage timer has been increased by 1 minute.
His eye laser ability damage has been reduced in Hard and Story Mode, and the
duration of the eye laser has been reduced by 10 seconds. A visible interrupt
immunity for all abilities has been added.
Red Reaper
Lord Kherus no longer respawns after players reach the
bridge of the ship.
Taral V
Players no longer need to complete or have the mission
"The Jedi Prisoner" in order to receive the Story or Hard Mode
version of this Flashpoint.
General Edikar's enrage timer has been increased to 5
minutes in Hard Mode.
General Edikar's Hail of Bolts is now avoidable as intended.
Analyze Weakness used by the Outpost Experimental Droid now
increases damage taken by its target by a smaller amount.
Lord Hasper's Force Storm now deals less damage. He is also
immune to interrupts, and takes longer to enrage.
Handler Gattan and his Trained Vine Cats now have less
health.
Gattan's Trained Vine Cats are now more easily managed by
the tank.
The number of non-boss encounters in this Flashpoint has
been reduced.
The Battle of Ilum
Krel Thak now alerts players when proximity probe has been
activated. Krel Thak now knocks players back before activating proximity
probes.
Krel Thak's Allied Weequay Pirates now deal less damage in
Hard Mode.
Proximity Probes now deal less damage.
Players now correctly earn social and light or dark side
points for completing this Flashpoint.
The Black Talon
Yadira Ban's Cyclone Nova now respects immunity to knockback
effects.
The Esseles
Collision has been added to the Hangar to prevent players
from falling out of the area.
Ironfist's difficulty in Hard Mode has been reduced.
Increased the delay after the reticule appears before the
lightning strike when fighting Vokk in Hard Mode.
The False Emperor
The Sith Entity's enrage timer has been increased to 5
minutes in Hard Mode.
HK-47 no longer re-enters stealth after using his Backhand
ability and is now visible while channeling his stab attack.
HK-47's turrets no longer have shields.
The time that Darth Malgus is vulnerable to being knocked
off the ledge after being hit by the first knockback effect has been increased.
A new mission step has been added to this Flashpoint after
defeating Darth Malgus. Players who fall to their deaths now have time to
recover and receive loot.
The number of non-boss encounters in this Flashpoint has
been reduced.
Players now correctly earn social and light or dark side
points for completing this Flashpoint.
The Foundry
Players no longer need to complete or have the mission
"Call to Arms" in order to receive the Story or Hard Mode version of
this Flashpoint.
Players no longer need to complete the Flashpoint
"Boarding Party" to access this Flashpoint.
Operations
General
Story Mode Operations no longer automatically assign loot to
individual participants.
Eternity Vault
Corrected an issue that could cause Gharj to occasionally
knock players out of the world.
A message is now broadcast when the Infernal Disciples
encounter is reset.
Soa's Ball Lightning and Mind Traps are now destroyed when
Soa is defeated.
Explosive Conflict
Corrected an issue that caused players to be teleported out
of the phase if they reached some remote areas of the minefield.
During the encounter with Firebrand and Stormcaller, the
Shield Generators will no longer be susceptible to procs from Relics.
Test 1.3 Patch Notes = 5 – 10 Group Finder
Group Finder
The Group Finder is now available for all players! It can be
accessed via the Group Finder button located next to the minimap once a
character reaches level 10. The Group Finder allows players to be automatically
grouped with other players looking to participate in Flashpoints and
Operations, or to find groups on specific planets.
Players can specify roles they wish to play (Tank, Healer,
or Damage) and can choose which Flashpoint or Operation they would like to find
a group for. When a group is found, the players can choose to teleport directly
to the Flashpoint or Operation.
Players can receive bonus rewards for using the Group Finder
by allowing it to randomly select a Flashpoint or Operation. Players receive
bonus rewards the first time each day they complete a random Story Mode
Flashpoint, Hard Mode Flashpoint, and Story Mode Operation. Rewards are
received upon completing the content.
Group Finder groups are slightly different than normal
groups: the leader cannot kick players or change loot rules, but the group has
access to the vote kick system. Players can elect to remove another player from
the group.
In a Group Finder group, the group or operation frames
display an icon indicating each member's chosen role (healing, tank, or
damage).
Test 1.3 Patch Notes = 6 – 10 Items
Items
The PvP Training Dummy unlocked via Legacy is now named "Warzone Training Dummy" to avoid confusion.
General
Mini-pets have been added to the PvP items vendor.
Baradium Flux can now be traded between players.
The Collector's Edition Holocamera has been repositioned to
properly fit the player's hand.
Some gear (Custom social gear, in most cases) has been
flagged as "Adaptive." This gear determines its armor type based on
the best armor the player or companion wearing it can equip.
Tooltips for adaptive gear have been reworked to make it
easier to compare armor values (given that it may have different armor values
for you and your companion).
Many descriptions for Unassembled gear pieces have been
updated to describe where players should go to redeem them.
PvP lockboxes are no longer unique and now have a required
purchase level.
Rakata Enforcer's Gear no longer incorrectly indicates that
there are 6 items in its set.
Three War Hero items (Field Tech's Belt, Field Tech's
Bracers, Eliminator's Generator) now require an appropriate Battlemaster item
as part of their purchase cost.
Premium PvP lockboxes have been reduced in price from 120
Warzone Commendations to 80 Warzone Commendations.
Voice processing for some head slot items has been
corrected. It has been added to some items that lacked processing and removed
from some items that should not have had it.
Additional spawn locations for the Orokeet Mini-pet egg have
been added to Alderaan. Eggs can now also be found on Balmorra (Imperial) and
Taris (Republic).
Three green color crystal schematics have been added to the
Daily Commendation vendor.
War Hero Mender's MK-1 System has been added to the Smuggler
and Imperial Agent War Hero PvP vendors.
The names of five schematics that grant the Exotech
Weaponmaster's armor have been corrected. They were erroneously named
"Exotech Battlemaster's."
Rakata Freeze Bombs can now be sold on the Galactic Trade
Network.
The M3-O1 Matrix cube now grants 28 Strength and 14
Endurance (instead of 19 Strength and 24 Endurance).
The Party Instigator and Galactic Party Bomb now function
correctly and are available on the appropriate Social vendors.
The passive stats on all top-level Matrix Cubes have been
increased.
The "on use" abilities on relics have been
altered. The magnitude of their stat buffs has been decreased, but the duration
of the buff has been increased. This reduces burst damage, but sustained damage
is unchanged.
The Rhythm Augmentation Droid now lasts for 5 minutes (up
from 30 seconds).
Some headpieces that previously displayed severe graphical
issues with Miralukan facemasks have been made invisible on Miralukan
characters.
Modifications with four stats will now display properly when
viewed from the Item Modification Table.
Relics can no longer provide extra damage or healing to a
dead target.
Corrected an issue with relics that could allow for them to
damage friendly and heal hostile enemies.
Augmentation Slots
Item Modification Tables in the game world now provide
players with the ability to add augmentation slots to armor (head, chest,
wrists, legs, feet, waist), earpieces, implants, relics, main and off hand
items (knives, shotguns, generators, shields, foci), and droid armor (sensors,
cores, motors, and parts).
To install or upgrade an augmentation slot, the following
requirements must be met:
The target item must be Premium (green) in quality or
better.
The player must have enough credits to cover the
installation fee, which varies based on item level, quality, and equipment
type.
The player must have an augmentation kit of the appropriate
rank which will be consumed in the process.
Installing an augmentation slot binds the target item to the
player.
Augmentation slots are tiered in rank, and can only accept
augments up to their rank.
Augmentation slots can be upgraded to a higher tier through
the Item Modification Table.
Mod extraction costs have been reduced by 30%.
Itemization
A wider variety of item modifications are now available as
loot drops. For grouped players, these modification drops are almost always
tailored to party composition.
Loot drops on Origin Worlds, especially rare items, are now
more appropriate for the classes that obtain them.
Players now see specialized class and role item drops
throughout the game that are more appropriate for the player or group.
Medpacs dropped throughout the course of playing on a planet
are now more appropriate to that planet's level range.
Some heavy armor drops have been removed from Tython and
Korriban to make loot more appropriate.
Many Prototype quality Barrels and Hilts have been added to
random loot as rare drops.
Several level 56 items that had level 48 color crystals
instead of level 56 have been corrected.
Vendors
A Republic Crew Skills vendor in the Dune Sea no longer
appears on Imperial characters' maps.
Legacy
Character Perks are now available! These are bonuses that a
player can purchase with credits upon reaching a minimum Legacy level that
apply only to the character that purchased them. The Perks available in Game
Update 1.3 include:
Increased experience from Flashpoints, Warzones, Space
Missions, Class Missions, and Exploration
Increased companion affection gains from gifts and
conversations
Increased chance for a companion to craft Exceptional gear
Reduce the time it takes for a companion to sell junk items
Summon a Droid in the field to repair gear and buy and sell
items.
Reset your skill point specialization in the field
Unlock the ability to use some speeders at lower levels
Priority Transport Passes that allow for fast transit back
to your capital world, the Outlaw's Den on Tatooine, the Black Hole on
Corellia, and the Gav Daragon (Republic) or the Ziost Shadow (Imperial). And
more!
The PvP Training Dummy unlocked via Legacy is now named "Warzone Training Dummy" to avoid confusion.
The Legacy abilities Heroic Orbital Strike, Lightning Storm,
Dirty Kick, Sticky Grenade, Force Sweep, Project, and Force Choke now deal
increased damage.
Test 1.3 Patch Notes = 7 – 10 Missions and NPCs
Missions and NPCs
General
New weekly missions to defeat various Heroic World Bosses
are now available on the Fleets.
Cinematics throughout the game have been polished. Many
visual issues during cinematics have been corrected, and updates have been made
to consistency (such as ensuring that characters killed in cinematics are no
longer alive in the phase afterward). Some instances where audio and subtitles
did not match have been corrected.
Many minor changes and bug fixes have been made to missions.
Examples include: several missing map notes have been added (and many erroneous
map notes have been corrected), some mission usables that weren't appearing in
the tracker now appear, and several conversations that would automatically
start even after being canceled have been corrected. Not every minor fix has
received an individual note.
Many instances where mission phases could be entered before
passing through the phase gate have been corrected.
Corrected instances where mission indicators would appear
over NPCs when not intended.
Players can now use shift-click in the mission log to create
a chat hyperlink for a mission.
Interacting with the Armstech Trainer now completes the
Imperial mission "Crafting Trainers."
Killing bosses in Nightmare Mode now gives credit for the
[VEHICLE] Aratech Nightscythe and the [VEHICLE] Praxon Firaxa missions.
A very rare issue that could cause players who completed a
mission and exceeded its goals by an extremely large amount (by continuing to
kill the mission's targets, for instance) to be returned to character select
has been addressed.
Mission completion experience is no longer displayed twice
in the chat window.
Several instances of incorrect loading screen summaries
being displayed have been corrected.
World Missions
Alderaan
A Woman Scorned: Rehanna Rist no longer becomes invisible.
Belsavis
Freeing the Fallen: The "Clear the Way" bonus
objective now requires only 20 kills (down from 30).
Jungle Flight: This mission is now properly balanced for two
players.
Corellia
The shuttle to and from the Black Hole area can now be used
to transport players directly to their personal starships.
Bomb Disposal: The first bomb removed by the player no
longer disappears from the player's mission inventory.
Supply Confiscation: Bounty Hunters and Imperial Agents are
no longer addressed as Sith Lords during this mission.
Ilum
The Challenge of War: The encounter with two Kaleesh
Supplymasters has been redesigned and is now less difficult.
Nar Shaddaa
Diversion: The behavior of NPCs related to this mission now
matches the mission description.
The Exchange Enhancement Facility: The Incubator no longer
respawns without the Ukabi Super Soldier floating in it.
Taris
The Archive: Wintag's voiceover no longer has an
inappropriate voice effect.
The Corpse Counters: Cera now uses the correct conversation
lines in this mission.
Tatooine
Search and Rescue: Single prisoners no longer grant credit
more than once for the objective "Rescue Prisoners."
Voss
Fishing Façade: Corrected an issue where the subtitles for
T5-BD were not displaying long enough.
Gormak Sabotage: The Gormak Tech Shaman is now balanced
appropriately for solo players.
Let's See Some Aggression: This mission no longer fails if
the player uses a stealth ability during Gormak Ambushes.
The First Commando's Call: NPCs associated with this mission
no longer automatically attack the player.
Trial of the First: This mission is no longer automatically
completed for all group members when one player turns it in.
Class Missions
General
Travel Passes granted at the end of Chapters no longer share
a cooldown with the Emergency Fleet Pass.
Jedi Knight
Catching up with Watcher One: Removed a mission that
erroneously appeared in the mission log after speaking to RE-M0.
New Intelligence: The "Ship Entrance" map note now
displays on the Jedi Knight Airlock map as intended. Lieutenant Marcovic's
spawn for the step "Defeat Lieutenant Macovic" is no longer delayed
by several minutes.
Tactical Advantages: Players will now receive proper credit
when groupmates defeat Imperial Conquest Droids.
Jedi Consular
A Return Home: This mission now offers a lockbox reward of
the appropriate level (the lockbox previously offered was lower level than
intended).
Rajivari's Legacy: Rajivari no longer respawns.
Sith Inquisitor
Andronikos Revel: Players can no longer become stuck inside
this mission's phase if they enter a Warzone while inside it.
Legacy: The map now correctly leads the player back to the
Inner Chamber if the player left during the boss fight.
Smuggler
Brotherhood: Players assisting a Smuggler on this mission
can now exit the mission phase and will not become stuck.
Deals and Double Deals: The conversation for the step
"Confront Gus Tuno" now begins correctly when the player enters the
mission phase.
You Can't Spend Infamy: Using an Emergency Fleet Pass now
correctly progresses this mission.
Trooper
Justice: The Republic troopers standing near General Garza
are now properly armed with their rifles.
Mannett Point: Corrected an issue that could cause NPCs
associated with this mission to evade and exit combat.
The Separatists' Stronghold: This mission no longer resets
to its first step if the player is defeated on the "Talk to Commander
Tavus" step.
Bounty Hunter
A Musty Trail: This mission's reward no longer asks the
player to choose from rewards that list only one item.
Hostile Takeover: Players can now complete the conversation
with General Krau if 2V-R8 is the current active companion.
Last One Standing: Coral's level now matches the level of
this mission.
NPCs
Several World Boss abilities and attacks now have
appropriate sound effects.
The Holowan Labs Security Overseer's level has been
increased to provide an appropriate challenge.
Removed one of two Mandalorian Equalizers that patrolled the
same area in the Jungle Valley on Dromund Kaas.
Jace Malcom no longer wears armor with the Havoc Squad
emblem.
Imperial Service Droids on Balmorra are now combat Droids
instead of healing Droids.
Jedi Champions on Ilum can no longer see through the stealth
granted by being revived by a medical probe.
Test 1.3 Patch Notes = 8 – 10 PVP
PvP
Corrected a terrain issue that allowed players to reach the middle objective from the other objectives faster than intended.
General
Players are no longer flagged for PvP if they use their
class buff on a player that is flagged.
New introductory level 50 PvP missions that reward a choice
of lockboxes that contain Recruit PvP gear have been added to the game. Players
who already have Recruit gear can elect to receive a Recruit Credit Redemption
Token, which can be sold for the purchase price of a set of Recruit gear.
Players are no longer removed from their current group when
they join a Warzone. While a player is in a Warzone, all functions affect the
Warzone group. Players that are not in the Warzone will see the original group
normally, and when the Warzone is over, players in the Warzone will be able to
interact with their original group.
Players who are stunned or immobilized no longer appear to
teleport a short distance to a new location on other players' screens.
Medical probe revivals can no longer be called in PvP
regions belonging to the opposing faction.
Relics that have effects activated "on hit" no
longer cause players to remain in combat longer than expected during PvP.
The "on use" abilities on relics can no longer be
used inside Warzones. PvP relics (such as the Recruit, Battlemaster, and War
hero relics) now have passive boosts to the same stats that the "on
use" ability affected.
New relics that offer "on hit" triggered abilities
are now available from PvP vendors.
Warzone Expertise Adrenals have been renamed to Warzone
Adrenals. The item now only provides PvP Damage Reduction and does not boost
healing or damage.
Adrenals that were craftable by Biochemists before 1.3 can
no longer be used in PvP areas.
Biochemists can now craft a version of the Warzone Adrenal.
The duration of the Warzone Adrenal has been reduced to 15
seconds (down from 25) to match the duration of other Adrenals.
Warzones
General
Players who receive an in-combat revival no longer receive
healing scoreboard credit for the revival.
Pre-Season One Team Ranked Warzones
Pre-Season One Team Ranked Warzones are now available! Teams
of 8 level 50 players can use the "Queue Team Ranked" button in the
Warzone queue window to queue for a Ranked Warzone match.
Ranked Warzones reward Ranked Warzone Commendations.
Teams receive their Team Rating after participating in 10
Ranked Warzone matches. This rating is adjusted at the end of every Team Ranked
Warzone match based on win or loss and the ratings of all other matched
players.
Leaving a Ranked Warzone before it ends counts as a loss.
Declining an invitation once a match is made counts as a loss.
Players in the queue for a Ranked Warzone can queue for a
normal Warzone at the same time. Entering a normal Warzone does not remove
players from the Ranked Warzone queue. If a Ranked Warzone match is found while
a player is in a normal Warzone, the match is reserved until the player
finishes the normal Warzone, and other players in the reserved match will not
be asked to join normal Warzones.
Alderaan Civil War
This Warzone can now be played by two teams of the same
faction. Additionally, each objective marker now appears in a color relative to
the player's team – green indicates objectives controlled by your team, and red
indicates objectives controlled by the other team. These colors match the colors
on the scorecard and map.
Corrected a terrain issue that allowed players to reach the middle objective from the other objectives faster than intended.
Corrected a region placement error that caused Imperial
players to be instantly defeated in an unintended area near the Republic spawn
area.
The Warzone Scorecard now properly displays the pre-match
countdown.
Performance optimizations have been implemented to improve
the framerate inside this Warzone.
Corrected an issue that could prevent tooltips from minimizing
properly.
Huttball
The acid trap debuff now expires correctly if a player is
disconnected while in the acid trap.
Novare Coast
The message that an enemy bunker is taking damage now plays
less frequently.
The areas around each capture point that provide credit for
defense have been adjusted and now include more area.
Voidstar
The layout of the first room has been changed slightly to
increase travel time between objectives.
Objective markers in this Warzone now appear in a color
relative to the player's team. When the bomb is waiting to be armed, the
attacking team will see a red marker and the defending team sees a green
marker. This marker is green for the attacking team (and red for the defending
team) when the bomb has been planted.
Players now receive notification when they receive defender
points for guarding doors.
Voidstar scoring now factors in time spent both on offense
and defense. This means a team that started on defense and prevented most of
the objectives from being taken can get maximum score by making further
progress in round 2 and winning early.
Corrected an issue that could prevent the bomb from
displaying correctly when planted on doors.
A very rare case that could prevent a Voidstar match from
ending early if the second attacking team exceeded the progress of the first
attacking team has been corrected.
The Voidstar features new voiceover transmissions that
support matches between players of the same faction.
World PvP
The Outlaws' Den (Tatooine)
Companion Characters are no longer permitted within the
Outlaw's Den.
Test 1.3 Patch Notes = 9 – 10 Space Combat
Space Combat
Players can now receive additional Space Combat Missions
after completing their first without having to leave and return to their
personal starship.
An issue that prevented player ships from being visually
destroyed upon mission failure has been corrected.
Using /stuck during a Space Combat Mission no longer kills
the player.
Ship item tooltips now distinguish between bonuses that set
your ship to a specific value and those that add the value to your total.
Test 1.3 Patch Notes = 10 – 10 UI and Misc
UI
General
Corrected an issue that could cause profession abilities to
disappear from quickslots occasionally.
Vehicles now display unique buff icons that list the
vehicles name, icon, and movement speed description.
Players no longer see mission loot beams on corpses that
have a mission item for another group member.
Spending points in Skill Trees no longer causes players to
be dismounted.
If players attempt to reverse engineer an item that is being
modified, the Modify Item window will now close.
Added a tooltip to the untrain button (designated by
"x") in the Crew Skills window.
Added a tooltip to schematics when viewed in the Crew Skills
trainer window.
Adding or removing item modifications will update the
modification count appropriately in the modification window.
Galactic Trade Network
Droids now use "Droid Armor" instead of Heavy
Armor. This change corrects issues with the Usable By filter on the Galactic
Trade Network. This is a categorization change and has no impact on item use.
Groups and Targeting
Players can now choose to enable a predictive tab targeting
indicator, which will display an icon next to the enemy next in line for tab
targeting.
The predictive targeting indicator is now available even if
the player has nameplates disabled.
Guild Banks
Guild members can now view their own ledger data, and the
guildmaster's transactions now accurately appear in the log.
The ledger now defaults to show all members, and the
guildmaster can disable ledger viewing based on rank.
The Guild Bank will now show players the correct error
message if they try to deposit more credits than they currently have.
Maps
Many areas where the map would incorrectly change and show
another area have been corrected.
Social
Font size can now be adjusted in detached chat windows.
The social emote /ironfist is now available for use. It
cannot be used while in combat.
Tutorials
In-game tutorials have been polished significantly:
The tutorial window is larger, and all tutorials have more
images and information available.
Players can browse through all tutorials via an index on the
tutorial page. All tutorials can be accessed via the main menu.
Tutorials can now be turned off directly from the tutorial
screen.
Miscellaneous Bug Fixes
Several grammatical and localization text and voice over
errors have been corrected throughout the game.
Several locations where players could become stuck in
terrain throughout the game have been corrected.
Many minor art bugs have been addressed. Examples include
visible terrain seams, incorrect collision in some areas, misplaced
environmental assets, some pieces of gear that displayed incorrectly, and
improper animations for NPCs. Not every minor art change has received an
individual note.
Some minor audio bugs, such as missing lines of ambient
dialogue and incorrect volume for some effects, have been corrected.
The emote /overthere now properly references the player's
target in the chat window.
The female /taunt emote now animates properly while the
player is moving.
Player weapons during looping emote animations are now
stowed away more consistently.
Trails behind speeder bikes no longer stretch
inappropriately when in first-person view.
An area of Nem'ro's Palace that was mistakenly flagged as a
Rest XP area has been corrected.
The bind point at the Republic Wilderness Outpost on
Belsavis no longer incorrectly binds players to Meltwater Outpost.
Corrected an extremely rare client freeze.
Custom chat channel commands (moderate, kick, and mute) now
work more reliably.
The "success" chat message is no longer displayed
before actually joining a custom chat channel.
A new "Very High" graphics options setting is now
available, and existing settings (Very Low, Low, Medium, and High) have been
re-factored to cover the wider spread of options.
Character eyes now appear brighter when using "Very
Low" shader complexity.
Players that begin a taxi ride while in a jumping or falling
animation no longer see visual errors or take falling damage.
The camera no longer zooms to a distance beyond the player's
maximum camera distance while on taxis.
The Miraluka social ability, Sense Force Alignment, now
properly reflects only the target's Force alignment.
If an item is equipped to an invalid slot, it is now moved
to the player's inventory after logging in. This corrects some edge case issues
with incorrectly categorized items.
The Chiss and Mirialan social abilities now correctly do not
break on damage unless the player is in combat.
The correct message is now displayed when a player gains
experience by discovering a new area.
Anti-Aliasing has been re-enabled for ATI 6900 series video
cards.
Using Ctrl-A and Ctrl-M no longer reports to the chat window
that ambient sounds or music has been toggled.
Players that are defeated in areas not controlled by their
faction on Alderaan now respawn closer to the hostile area where they were
defeated.
6/02/2012
Companion Gifts - Ship's Robot
Added a section to companions gifts. This one is for your ship Robot.
Enjoy
Enjoy
5/19/2012
Pod Casts
Today I added several pod casts given to me by my guild mate F'lor. Thanks tons muzzy for these wonderful new additions. The Pod Cast Section is on the Left side of the blog.
Combat Parsers
I have been asked several times to add combat parsers to this blog. So.....I have. You will now find them on the left side of my blog. Enjoy.
5/17/2012
Robot Chicken in the Blog
I added a few Robot Chicken videos to the blog. Just look under SW in the Youtube section.
5/09/2012
Applications and other new things
I have been making a few additions to our links as well as tweaking the format to give this a more user friendly vibe. One new thing I made was a section called Application For Mobile Devices. This should give you some friendly apps for your Ipad/Tablet/Palms/etc. I also added in two new things for the Tradeskill Section. This should help some what. If you have better links, please give me a heads up.
I also rearranged the blog to make it more user friendly to view. All of the SWTOR information that is directly related to SWTOR is located on the left. With the acception of class information, which is now located at the bottom, you can now find all of your SWTOR by simply looking left. My Printer Friendly Page section is now on the left, as well as Voice Chat Programs, You Tube Videos, and the new Application Section.
I also rearranged the blog to make it more user friendly to view. All of the SWTOR information that is directly related to SWTOR is located on the left. With the acception of class information, which is now located at the bottom, you can now find all of your SWTOR by simply looking left. My Printer Friendly Page section is now on the left, as well as Voice Chat Programs, You Tube Videos, and the new Application Section.
5/01/2012
Datacron Locations by Color
Just added this to the Pages location. Please let me know if any of the datacron locations are inaccurate.
Hutta Blue Matrix Shard X: -10, Y: 324
Tatooine Blue Matrix Shard X: -2391, Y: -1381
Tython Blue Matrix Shard X: -93, Y: 919
Taris Green Matrix Shard X: 1059, Y: 1039
Korriban Red Matrix Shard X: -54, Y: 379
Ord Mantell Red Matrix Shard X: 778, Y: 133
Ilum Yellow Matrix Shard X: 303, Y: -353
Nar Shaddaa Yellow Matrix Shard X: 1784, Y: 3091
Hutta Blue Matrix Shard X: -10, Y: 324
Tatooine Blue Matrix Shard X: -2391, Y: -1381
Tython Blue Matrix Shard X: -93, Y: 919
Balmorra Green Matrix Shard X: -504, Y: 2000
Belsavis Green Matrix Shard X: -315, Y: 2173Taris Green Matrix Shard X: 1059, Y: 1039
Hoth Red Matrix Shard X: -738, Y: 1705
Ilum Red Matrix Shard X: 543, Y: 543Korriban Red Matrix Shard X: -54, Y: 379
Ord Mantell Red Matrix Shard X: 778, Y: 133
Coruscant Yellow Matrix Shard X: 905, Y: 4557
Dromund Kaas Yellow
Matrix Shard X: -187, Y: 1738Ilum Yellow Matrix Shard X: 303, Y: -353
Nar Shaddaa Yellow Matrix Shard X: 1784, Y: 3091
4/28/2012
4/27/2012
Pistols
I added a link to both Smugglers and Imperial Agents to show the actual images of pistols. It will be helpful for us with fashion sense.
Here is the link.
http://www.swtor.com/community/showthread.php?t=186307
Here is the link.
http://www.swtor.com/community/showthread.php?t=186307
4/23/2012
Pristine Adegan Crystal - Where to get them.
There are nodes that can be found on the cliffs lining the rivers of Alderan. From the node you will receive a Rouch Magenta Crystal Shard that must be taken to Korriban to refine into Pristine Adegan Crystals. The alderan nodes are on no less than a 2 hour spanwn timer and I have only seen oneone spawn in this two hour time period. Archaeology is not needed to farm these and there will be no indication of it's location on your minimap
4/21/2012
Boss Mobs by Location
BOSS: SD-0
LEVEL: 18
LOCATION: Coruscant (Republic Only)
CORDS: 2500,1000
MAP: TBA
PICTURE: http://tor.zamimg.com/torhead/uploads/images/2591.jpg
BOSS: The First
LEVEL: 18
LOCATION: Dromund Kaas (Empire Only)
CORDS: 200,1600
MAP: http://i39.tinypic.com/ftota8.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/356.jpg
BOSS: Subject Alpha
LEVEL: 21
LOCATION: Taris (Republic Only)
CORDS: -400,700 (In the massive green lake somewhere)
MAP: TBA
PICTURE: http://i18.photobucket.com/albums/b1...2-43-31-17.png
BOSS: Grandfather
LEVEL: 22
LOCATION: Balmorra (Empire Only)
CORDS: -1900,1300 (A bit off shore in the very bottom left of the map)
MAP: http://i42.tinypic.com/1zqedc1.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/289.jpg
BOSS: Trapjaw
LEVEL: 30
LOCATION: Tatooine
CORDS: -1700,410 (Click the mysterious skull in the centre of the dead jawa to summon him)
MAP: http://i41.tinypic.com/2eki24y.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/80.jpg
BOSS: Battledroid R4-GL
LEVEL: 32
LOCATION: Narshada
CORDS: 2000,2800 (The map explains how to get there)
MAP: http://i41.tinypic.com/1yr0j5.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/5118.jpg
BOSS: Ulgo Siegebreaker
LEVEL: 35
LOCATION: Alderaan
CORDS: 300,-200 (Wandering up and down the river by the republic base)
MAP: http://i43.tinypic.com/243fg60.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/291.jpg
BOSS: Rogue Cartel Warbot
LEVEL: 38
LOCATION: Quesh
CORDS: 300,200 (Wandering around in a caged off area)
MAP: http://i42.tinypic.com/9gkpx3.jpg
PICTURE: http://i39.tinypic.com/2ee91xc.jpg
BOSS: The Ancient One
LEVEL: 38
LOCATION: Taris
CORDS: -750,-700 (Click on the Mysterious Dead Jedi to summon him - Sunken City Area)
MAP: http://i39.tinypic.com/j0k1g1.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/4488.jpg
BOSS: Snowblind
LEVEL: 44
LOCATION: Hoth
CORDS: 400,1100 (Walking around the roads in the heroic area here)
MAP: http://i40.tinypic.com/dd04es.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/4144.jpg
BOSS: Gargath
LEVEL: 49
LOCATION: Hoth
CORDS: -2200.500 (Patrols the area there called 'Gargaths Watch')
MAP: http://i41.tinypic.com/10s7us7.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/3871.jpg
BOSS: The Primal Destroyer
LEVEL: 50
LOCATION: Belsavis
CORDS: -450,-3450 (In the middle of the lake)
MAP: http://i39.tinypic.com/a4n74.jpg
PICTURE: http://i44.tinypic.com/s1hv86.jpg
LEVEL: 18
LOCATION: Coruscant (Republic Only)
CORDS: 2500,1000
MAP: TBA
PICTURE: http://tor.zamimg.com/torhead/uploads/images/2591.jpg
BOSS: The First
LEVEL: 18
LOCATION: Dromund Kaas (Empire Only)
CORDS: 200,1600
MAP: http://i39.tinypic.com/ftota8.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/356.jpg
BOSS: Subject Alpha
LEVEL: 21
LOCATION: Taris (Republic Only)
CORDS: -400,700 (In the massive green lake somewhere)
MAP: TBA
PICTURE: http://i18.photobucket.com/albums/b1...2-43-31-17.png
BOSS: Grandfather
LEVEL: 22
LOCATION: Balmorra (Empire Only)
CORDS: -1900,1300 (A bit off shore in the very bottom left of the map)
MAP: http://i42.tinypic.com/1zqedc1.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/289.jpg
BOSS: Trapjaw
LEVEL: 30
LOCATION: Tatooine
CORDS: -1700,410 (Click the mysterious skull in the centre of the dead jawa to summon him)
MAP: http://i41.tinypic.com/2eki24y.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/80.jpg
BOSS: Battledroid R4-GL
LEVEL: 32
LOCATION: Narshada
CORDS: 2000,2800 (The map explains how to get there)
MAP: http://i41.tinypic.com/1yr0j5.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/5118.jpg
BOSS: Ulgo Siegebreaker
LEVEL: 35
LOCATION: Alderaan
CORDS: 300,-200 (Wandering up and down the river by the republic base)
MAP: http://i43.tinypic.com/243fg60.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/291.jpg
BOSS: Rogue Cartel Warbot
LEVEL: 38
LOCATION: Quesh
CORDS: 300,200 (Wandering around in a caged off area)
MAP: http://i42.tinypic.com/9gkpx3.jpg
PICTURE: http://i39.tinypic.com/2ee91xc.jpg
BOSS: The Ancient One
LEVEL: 38
LOCATION: Taris
CORDS: -750,-700 (Click on the Mysterious Dead Jedi to summon him - Sunken City Area)
MAP: http://i39.tinypic.com/j0k1g1.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/4488.jpg
BOSS: Snowblind
LEVEL: 44
LOCATION: Hoth
CORDS: 400,1100 (Walking around the roads in the heroic area here)
MAP: http://i40.tinypic.com/dd04es.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/4144.jpg
BOSS: Gargath
LEVEL: 49
LOCATION: Hoth
CORDS: -2200.500 (Patrols the area there called 'Gargaths Watch')
MAP: http://i41.tinypic.com/10s7us7.jpg
PICTURE: http://tor.zamimg.com/torhead/uploads/images/3871.jpg
BOSS: The Primal Destroyer
LEVEL: 50
LOCATION: Belsavis
CORDS: -450,-3450 (In the middle of the lake)
MAP: http://i39.tinypic.com/a4n74.jpg
PICTURE: http://i44.tinypic.com/s1hv86.jpg
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