6/10/2012

Test 1.3 Patch Notes = 4 – 10 Flashpoints and Operations

Flashpoints and Operations

General

The number of enemy encounters has been reduced in The False Emperor, Taral V, Boarding Party, and Directive 7 to bring them in line with other Flashpoints.

Loot rewards in level 50 Flashpoints have been improved significantly. Bosses now drop equipment that prepares players for Hard Mode Flashpoints.

Daily Commendations can now be acquired from some bosses in level 50 and Hard Mode Flashpoints.

Players now earn social points for defeating Flashpoint and Operation bosses of appropriate challenge. No social points are gained for defeating bosses more than three levels below the player.

Flashpoints

Loot drops in many endgame Flashpoints have changed:

Affected bosses drop items directly instead of dropping tradable tokens. Every boss now has at least one valid item per gear role. Many bosses now drop a variety of items (instead of items for a single slot). Commendation and ingredient drops have also received minor updates.

Story Mode endgame Flashpoint loot has been upgraded across the board to contain a mixture of Artifact items. Artifact items include the head, chest, feet, hands, and leg pieces of sets that were previously only given out as waist and wrist pieces from Heroic World Bosses and Xenotech and Tionese pieces that do not contain a set bonus.

Hard Mode endgame Flashpoint loot has been upgraded to contain higher-quality Artifact items, including Tionese pieces with set bonuses and Columi pieces. Hard Mode final bosses are largely unaffected.

Boarding Party

Players no longer need to complete or have the mission "Call to Arms" in order to receive the Story or Hard Mode version of this Flashpoint.

Storm Squad's enrage timer has been increased to 5 minutes in Hard Mode.

Chief Engineer Kel's Reactor Pulse now respects immunity to knockback effects.

HXI-54 Juggernaut no longer targets players in cover with Electro Tether.

Commander Jorland fires his explosive round less often and now varies targets.

Medical Officer Alon has been moved closer to Chief Massey.

Sakan Do'nair no longer has an invulnerability aura, and his healers no longer get stuck in an invulnerable state.

Jedi Healers now have more health, and their healing abilities are now more effective.

Sakan now breaks his healers out of incapacitating effects throughout the encounter.

The number of non-boss encounters in this Flashpoint has been reduced.

Cademimu

General Ortol no longer fires rockets faster than once every 15 seconds.

Colicoid War Game

New tutorials now introduce players to plasma cannon mechanics.

Players on plasma cannons are now healed slightly over time.

Annihilator 6K-A2's health has been increased significantly. Its Missile Bombardment has improved visual effects, does less damage at once, and adds a fire debuff to affected players.

The patrolling droid in the hazard course now respawns less frequently.

The Simulation Mode effect can now be interrupted.

Directive 7

Bulwark's enrage timer has been increased to 5 minutes, 30 seconds in Hard Mode. The difficulty of the Bulwark encounter has been decreased in Story and Hard Modes.

Mentor's Assassins now deal less damage in both difficulty modes.

Mentor's Turboblaster Capacitors are now uninterruptable while using Capacitor Blast, and they now alternate between Capacitor Blast and Super Charge.

Mentor's area of effect missiles now use a damage radius that more closely matches their visual effect.

Mentor's Automated Defense Turrets now deal less damage in Hard Mode.

A new checkpoint has been added to the Mentor Assassin encounter. Groups that are defeated will respawn much closer to the encounter.

Players no longer get stuck behind Interrogator if they skip the encounter.

A new checkpoint has been added after the encounter with Bulwark. Groups defeated by Replicator and Mentor will have a much shorter return time.

Hammer Station

The light bridge now continues to function after the Flashpoint has been completed.

Kaon Under Siege

A tooltip has been added to the Festering Bite debuff inflicted by Rakghoul Supersoldiers.

Lost Island

Maps for this Flashpoint have been improved.

The ice effect on The Vorantikus now displays properly.

Maelstrom Prison

Players no longer need to complete or have the mission "The Jedi Prisoner" in order to receive the Story or Hard Mode version of this Flashpoint.

Players no longer need to complete the Flashpoint "Taral V" to access this Flashpoint.

Colonel Daksh's enrage timer has been increased by 1 minute. His eye laser ability damage has been reduced in Hard and Story Mode, and the duration of the eye laser has been reduced by 10 seconds. A visible interrupt immunity for all abilities has been added.

Red Reaper

Lord Kherus no longer respawns after players reach the bridge of the ship.

Taral V

Players no longer need to complete or have the mission "The Jedi Prisoner" in order to receive the Story or Hard Mode version of this Flashpoint.

General Edikar's enrage timer has been increased to 5 minutes in Hard Mode.

General Edikar's Hail of Bolts is now avoidable as intended.

Analyze Weakness used by the Outpost Experimental Droid now increases damage taken by its target by a smaller amount.

Lord Hasper's Force Storm now deals less damage. He is also immune to interrupts, and takes longer to enrage.

Handler Gattan and his Trained Vine Cats now have less health.

Gattan's Trained Vine Cats are now more easily managed by the tank.

The number of non-boss encounters in this Flashpoint has been reduced.

The Battle of Ilum

Krel Thak now alerts players when proximity probe has been activated. Krel Thak now knocks players back before activating proximity probes.

Krel Thak's Allied Weequay Pirates now deal less damage in Hard Mode.

Proximity Probes now deal less damage.

Players now correctly earn social and light or dark side points for completing this Flashpoint.

The Black Talon

Yadira Ban's Cyclone Nova now respects immunity to knockback effects.

The Esseles

Collision has been added to the Hangar to prevent players from falling out of the area.

Ironfist's difficulty in Hard Mode has been reduced.

Increased the delay after the reticule appears before the lightning strike when fighting Vokk in Hard Mode.

The False Emperor

The Sith Entity's enrage timer has been increased to 5 minutes in Hard Mode.

HK-47 no longer re-enters stealth after using his Backhand ability and is now visible while channeling his stab attack.

HK-47's turrets no longer have shields.

The time that Darth Malgus is vulnerable to being knocked off the ledge after being hit by the first knockback effect has been increased.

A new mission step has been added to this Flashpoint after defeating Darth Malgus. Players who fall to their deaths now have time to recover and receive loot.

The number of non-boss encounters in this Flashpoint has been reduced.

Players now correctly earn social and light or dark side points for completing this Flashpoint.

The Foundry

Players no longer need to complete or have the mission "Call to Arms" in order to receive the Story or Hard Mode version of this Flashpoint.

Players no longer need to complete the Flashpoint "Boarding Party" to access this Flashpoint.

Operations

General

Story Mode Operations no longer automatically assign loot to individual participants.

Eternity Vault

Corrected an issue that could cause Gharj to occasionally knock players out of the world.

A message is now broadcast when the Infernal Disciples encounter is reset.

Soa's Ball Lightning and Mind Traps are now destroyed when Soa is defeated.

Explosive Conflict

Corrected an issue that caused players to be teleported out of the phase if they reached some remote areas of the minefield.

During the encounter with Firebrand and Stormcaller, the Shield Generators will no longer be susceptible to procs from Relics.

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