Flashpoints and Operations
General
The number of enemy encounters has been reduced in The False
Emperor, Taral V, Boarding Party, and Directive 7 to bring them in line with
other Flashpoints.
Loot rewards in level 50 Flashpoints have been improved
significantly. Bosses now drop equipment that prepares players for Hard Mode
Flashpoints.
Daily Commendations can now be acquired from some bosses in
level 50 and Hard Mode Flashpoints.
Players now earn social points for defeating Flashpoint and
Operation bosses of appropriate challenge. No social points are gained for
defeating bosses more than three levels below the player.
Flashpoints
Loot drops in many endgame Flashpoints have changed:
Affected bosses drop items directly instead of dropping
tradable tokens. Every boss now has at least one valid item per gear role. Many
bosses now drop a variety of items (instead of items for a single slot).
Commendation and ingredient drops have also received minor updates.
Story Mode endgame Flashpoint loot has been upgraded across
the board to contain a mixture of Artifact items. Artifact items include the
head, chest, feet, hands, and leg pieces of sets that were previously only
given out as waist and wrist pieces from Heroic World Bosses and Xenotech and
Tionese pieces that do not contain a set bonus.
Hard Mode endgame Flashpoint loot has been upgraded to
contain higher-quality Artifact items, including Tionese pieces with set
bonuses and Columi pieces. Hard Mode final bosses are largely unaffected.
Boarding Party
Players no longer need to complete or have the mission
"Call to Arms" in order to receive the Story or Hard Mode version of
this Flashpoint.
Storm Squad's enrage timer has been increased to 5 minutes
in Hard Mode.
Chief Engineer Kel's Reactor Pulse now respects immunity to
knockback effects.
HXI-54 Juggernaut no longer targets players in cover with
Electro Tether.
Commander Jorland fires his explosive round less often and
now varies targets.
Medical Officer Alon has been moved closer to Chief Massey.
Sakan Do'nair no longer has an invulnerability aura, and his
healers no longer get stuck in an invulnerable state.
Jedi Healers now have more health, and their healing
abilities are now more effective.
Sakan now breaks his healers out of incapacitating effects
throughout the encounter.
The number of non-boss encounters in this Flashpoint has
been reduced.
Cademimu
General Ortol no longer fires rockets faster than once every
15 seconds.
Colicoid War Game
New tutorials now introduce players to plasma cannon
mechanics.
Players on plasma cannons are now healed slightly over time.
Annihilator 6K-A2's health has been increased significantly.
Its Missile Bombardment has improved visual effects, does less damage at once,
and adds a fire debuff to affected players.
The patrolling droid in the hazard course now respawns less
frequently.
The Simulation Mode effect can now be interrupted.
Directive 7
Bulwark's enrage timer has been increased to 5 minutes, 30
seconds in Hard Mode. The difficulty of the Bulwark encounter has been
decreased in Story and Hard Modes.
Mentor's Assassins now deal less damage in both difficulty
modes.
Mentor's Turboblaster Capacitors are now uninterruptable
while using Capacitor Blast, and they now alternate between Capacitor Blast and
Super Charge.
Mentor's area of effect missiles now use a damage radius
that more closely matches their visual effect.
Mentor's Automated Defense Turrets now deal less damage in
Hard Mode.
A new checkpoint has been added to the Mentor Assassin
encounter. Groups that are defeated will respawn much closer to the encounter.
Players no longer get stuck behind Interrogator if they skip
the encounter.
A new checkpoint has been added after the encounter with
Bulwark. Groups defeated by Replicator and Mentor will have a much shorter
return time.
Hammer Station
The light bridge now continues to function after the
Flashpoint has been completed.
Kaon Under Siege
A tooltip has been added to the Festering Bite debuff
inflicted by Rakghoul Supersoldiers.
Lost Island
Maps for this Flashpoint have been improved.
The ice effect on The Vorantikus now displays properly.
Maelstrom Prison
Players no longer need to complete or have the mission
"The Jedi Prisoner" in order to receive the Story or Hard Mode
version of this Flashpoint.
Players no longer need to complete the Flashpoint
"Taral V" to access this Flashpoint.
Colonel Daksh's enrage timer has been increased by 1 minute.
His eye laser ability damage has been reduced in Hard and Story Mode, and the
duration of the eye laser has been reduced by 10 seconds. A visible interrupt
immunity for all abilities has been added.
Red Reaper
Lord Kherus no longer respawns after players reach the
bridge of the ship.
Taral V
Players no longer need to complete or have the mission
"The Jedi Prisoner" in order to receive the Story or Hard Mode
version of this Flashpoint.
General Edikar's enrage timer has been increased to 5
minutes in Hard Mode.
General Edikar's Hail of Bolts is now avoidable as intended.
Analyze Weakness used by the Outpost Experimental Droid now
increases damage taken by its target by a smaller amount.
Lord Hasper's Force Storm now deals less damage. He is also
immune to interrupts, and takes longer to enrage.
Handler Gattan and his Trained Vine Cats now have less
health.
Gattan's Trained Vine Cats are now more easily managed by
the tank.
The number of non-boss encounters in this Flashpoint has
been reduced.
The Battle of Ilum
Krel Thak now alerts players when proximity probe has been
activated. Krel Thak now knocks players back before activating proximity
probes.
Krel Thak's Allied Weequay Pirates now deal less damage in
Hard Mode.
Proximity Probes now deal less damage.
Players now correctly earn social and light or dark side
points for completing this Flashpoint.
The Black Talon
Yadira Ban's Cyclone Nova now respects immunity to knockback
effects.
The Esseles
Collision has been added to the Hangar to prevent players
from falling out of the area.
Ironfist's difficulty in Hard Mode has been reduced.
Increased the delay after the reticule appears before the
lightning strike when fighting Vokk in Hard Mode.
The False Emperor
The Sith Entity's enrage timer has been increased to 5
minutes in Hard Mode.
HK-47 no longer re-enters stealth after using his Backhand
ability and is now visible while channeling his stab attack.
HK-47's turrets no longer have shields.
The time that Darth Malgus is vulnerable to being knocked
off the ledge after being hit by the first knockback effect has been increased.
A new mission step has been added to this Flashpoint after
defeating Darth Malgus. Players who fall to their deaths now have time to
recover and receive loot.
The number of non-boss encounters in this Flashpoint has
been reduced.
Players now correctly earn social and light or dark side
points for completing this Flashpoint.
The Foundry
Players no longer need to complete or have the mission
"Call to Arms" in order to receive the Story or Hard Mode version of
this Flashpoint.
Players no longer need to complete the Flashpoint
"Boarding Party" to access this Flashpoint.
Operations
General
Story Mode Operations no longer automatically assign loot to
individual participants.
Eternity Vault
Corrected an issue that could cause Gharj to occasionally
knock players out of the world.
A message is now broadcast when the Infernal Disciples
encounter is reset.
Soa's Ball Lightning and Mind Traps are now destroyed when
Soa is defeated.
Explosive Conflict
Corrected an issue that caused players to be teleported out
of the phase if they reached some remote areas of the minefield.
During the encounter with Firebrand and Stormcaller, the
Shield Generators will no longer be susceptible to procs from Relics.
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