PvP
Corrected a terrain issue that allowed players to reach the middle objective from the other objectives faster than intended.
General
Players are no longer flagged for PvP if they use their
class buff on a player that is flagged.
New introductory level 50 PvP missions that reward a choice
of lockboxes that contain Recruit PvP gear have been added to the game. Players
who already have Recruit gear can elect to receive a Recruit Credit Redemption
Token, which can be sold for the purchase price of a set of Recruit gear.
Players are no longer removed from their current group when
they join a Warzone. While a player is in a Warzone, all functions affect the
Warzone group. Players that are not in the Warzone will see the original group
normally, and when the Warzone is over, players in the Warzone will be able to
interact with their original group.
Players who are stunned or immobilized no longer appear to
teleport a short distance to a new location on other players' screens.
Medical probe revivals can no longer be called in PvP
regions belonging to the opposing faction.
Relics that have effects activated "on hit" no
longer cause players to remain in combat longer than expected during PvP.
The "on use" abilities on relics can no longer be
used inside Warzones. PvP relics (such as the Recruit, Battlemaster, and War
hero relics) now have passive boosts to the same stats that the "on
use" ability affected.
New relics that offer "on hit" triggered abilities
are now available from PvP vendors.
Warzone Expertise Adrenals have been renamed to Warzone
Adrenals. The item now only provides PvP Damage Reduction and does not boost
healing or damage.
Adrenals that were craftable by Biochemists before 1.3 can
no longer be used in PvP areas.
Biochemists can now craft a version of the Warzone Adrenal.
The duration of the Warzone Adrenal has been reduced to 15
seconds (down from 25) to match the duration of other Adrenals.
Warzones
General
Players who receive an in-combat revival no longer receive
healing scoreboard credit for the revival.
Pre-Season One Team Ranked Warzones
Pre-Season One Team Ranked Warzones are now available! Teams
of 8 level 50 players can use the "Queue Team Ranked" button in the
Warzone queue window to queue for a Ranked Warzone match.
Ranked Warzones reward Ranked Warzone Commendations.
Teams receive their Team Rating after participating in 10
Ranked Warzone matches. This rating is adjusted at the end of every Team Ranked
Warzone match based on win or loss and the ratings of all other matched
players.
Leaving a Ranked Warzone before it ends counts as a loss.
Declining an invitation once a match is made counts as a loss.
Players in the queue for a Ranked Warzone can queue for a
normal Warzone at the same time. Entering a normal Warzone does not remove
players from the Ranked Warzone queue. If a Ranked Warzone match is found while
a player is in a normal Warzone, the match is reserved until the player
finishes the normal Warzone, and other players in the reserved match will not
be asked to join normal Warzones.
Alderaan Civil War
This Warzone can now be played by two teams of the same
faction. Additionally, each objective marker now appears in a color relative to
the player's team – green indicates objectives controlled by your team, and red
indicates objectives controlled by the other team. These colors match the colors
on the scorecard and map.
Corrected a terrain issue that allowed players to reach the middle objective from the other objectives faster than intended.
Corrected a region placement error that caused Imperial
players to be instantly defeated in an unintended area near the Republic spawn
area.
The Warzone Scorecard now properly displays the pre-match
countdown.
Performance optimizations have been implemented to improve
the framerate inside this Warzone.
Corrected an issue that could prevent tooltips from minimizing
properly.
Huttball
The acid trap debuff now expires correctly if a player is
disconnected while in the acid trap.
Novare Coast
The message that an enemy bunker is taking damage now plays
less frequently.
The areas around each capture point that provide credit for
defense have been adjusted and now include more area.
Voidstar
The layout of the first room has been changed slightly to
increase travel time between objectives.
Objective markers in this Warzone now appear in a color
relative to the player's team. When the bomb is waiting to be armed, the
attacking team will see a red marker and the defending team sees a green
marker. This marker is green for the attacking team (and red for the defending
team) when the bomb has been planted.
Players now receive notification when they receive defender
points for guarding doors.
Voidstar scoring now factors in time spent both on offense
and defense. This means a team that started on defense and prevented most of
the objectives from being taken can get maximum score by making further
progress in round 2 and winning early.
Corrected an issue that could prevent the bomb from
displaying correctly when planted on doors.
A very rare case that could prevent a Voidstar match from
ending early if the second attacking team exceeded the progress of the first
attacking team has been corrected.
The Voidstar features new voiceover transmissions that
support matches between players of the same faction.
World PvP
The Outlaws' Den (Tatooine)
Companion Characters are no longer permitted within the
Outlaw's Den.
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