6/10/2012

Test 1.3 Patch Notes = 10 – 10 UI and Misc


UI

General

Corrected an issue that could cause profession abilities to disappear from quickslots occasionally.

Vehicles now display unique buff icons that list the vehicles name, icon, and movement speed description.

Players no longer see mission loot beams on corpses that have a mission item for another group member.

Spending points in Skill Trees no longer causes players to be dismounted.

If players attempt to reverse engineer an item that is being modified, the Modify Item window will now close.

Added a tooltip to the untrain button (designated by "x") in the Crew Skills window.

Added a tooltip to schematics when viewed in the Crew Skills trainer window.

Adding or removing item modifications will update the modification count appropriately in the modification window.


Galactic Trade Network

Droids now use "Droid Armor" instead of Heavy Armor. This change corrects issues with the Usable By filter on the Galactic Trade Network. This is a categorization change and has no impact on item use.

Groups and Targeting

Players can now choose to enable a predictive tab targeting indicator, which will display an icon next to the enemy next in line for tab targeting.

The predictive targeting indicator is now available even if the player has nameplates disabled.



Guild Banks

Guild members can now view their own ledger data, and the guildmaster's transactions now accurately appear in the log.

The ledger now defaults to show all members, and the guildmaster can disable ledger viewing based on rank.

The Guild Bank will now show players the correct error message if they try to deposit more credits than they currently have.

Maps

Many areas where the map would incorrectly change and show another area have been corrected.

Social

Font size can now be adjusted in detached chat windows.

The social emote /ironfist is now available for use. It cannot be used while in combat.



Tutorials

In-game tutorials have been polished significantly:

The tutorial window is larger, and all tutorials have more images and information available.

Players can browse through all tutorials via an index on the tutorial page. All tutorials can be accessed via the main menu.

Tutorials can now be turned off directly from the tutorial screen.


Miscellaneous Bug Fixes

Several grammatical and localization text and voice over errors have been corrected throughout the game.

Several locations where players could become stuck in terrain throughout the game have been corrected.

Many minor art bugs have been addressed. Examples include visible terrain seams, incorrect collision in some areas, misplaced environmental assets, some pieces of gear that displayed incorrectly, and improper animations for NPCs. Not every minor art change has received an individual note.

Some minor audio bugs, such as missing lines of ambient dialogue and incorrect volume for some effects, have been corrected.

The emote /overthere now properly references the player's target in the chat window.

The female /taunt emote now animates properly while the player is moving.

Player weapons during looping emote animations are now stowed away more consistently.

Trails behind speeder bikes no longer stretch inappropriately when in first-person view.

An area of Nem'ro's Palace that was mistakenly flagged as a Rest XP area has been corrected.

The bind point at the Republic Wilderness Outpost on Belsavis no longer incorrectly binds players to Meltwater Outpost.

Corrected an extremely rare client freeze.

Custom chat channel commands (moderate, kick, and mute) now work more reliably.

The "success" chat message is no longer displayed before actually joining a custom chat channel.

A new "Very High" graphics options setting is now available, and existing settings (Very Low, Low, Medium, and High) have been re-factored to cover the wider spread of options.

Character eyes now appear brighter when using "Very Low" shader complexity.

Players that begin a taxi ride while in a jumping or falling animation no longer see visual errors or take falling damage.

The camera no longer zooms to a distance beyond the player's maximum camera distance while on taxis.

The Miraluka social ability, Sense Force Alignment, now properly reflects only the target's Force alignment.

If an item is equipped to an invalid slot, it is now moved to the player's inventory after logging in. This corrects some edge case issues with incorrectly categorized items.

The Chiss and Mirialan social abilities now correctly do not break on damage unless the player is in combat.

The correct message is now displayed when a player gains experience by discovering a new area.

Anti-Aliasing has been re-enabled for ATI 6900 series video cards.

Using Ctrl-A and Ctrl-M no longer reports to the chat window that ambient sounds or music has been toggled.

Players that are defeated in areas not controlled by their faction on Alderaan now respawn closer to the hostile area where they were defeated.

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