UI
General
Corrected an issue that could cause profession abilities to
disappear from quickslots occasionally.
Vehicles now display unique buff icons that list the
vehicles name, icon, and movement speed description.
Players no longer see mission loot beams on corpses that
have a mission item for another group member.
Spending points in Skill Trees no longer causes players to
be dismounted.
If players attempt to reverse engineer an item that is being
modified, the Modify Item window will now close.
Added a tooltip to the untrain button (designated by
"x") in the Crew Skills window.
Added a tooltip to schematics when viewed in the Crew Skills
trainer window.
Adding or removing item modifications will update the
modification count appropriately in the modification window.
Galactic Trade Network
Droids now use "Droid Armor" instead of Heavy
Armor. This change corrects issues with the Usable By filter on the Galactic
Trade Network. This is a categorization change and has no impact on item use.
Groups and Targeting
Players can now choose to enable a predictive tab targeting
indicator, which will display an icon next to the enemy next in line for tab
targeting.
The predictive targeting indicator is now available even if
the player has nameplates disabled.
Guild Banks
Guild members can now view their own ledger data, and the
guildmaster's transactions now accurately appear in the log.
The ledger now defaults to show all members, and the
guildmaster can disable ledger viewing based on rank.
The Guild Bank will now show players the correct error
message if they try to deposit more credits than they currently have.
Maps
Many areas where the map would incorrectly change and show
another area have been corrected.
Social
Font size can now be adjusted in detached chat windows.
The social emote /ironfist is now available for use. It
cannot be used while in combat.
Tutorials
In-game tutorials have been polished significantly:
The tutorial window is larger, and all tutorials have more
images and information available.
Players can browse through all tutorials via an index on the
tutorial page. All tutorials can be accessed via the main menu.
Tutorials can now be turned off directly from the tutorial
screen.
Miscellaneous Bug Fixes
Several grammatical and localization text and voice over
errors have been corrected throughout the game.
Several locations where players could become stuck in
terrain throughout the game have been corrected.
Many minor art bugs have been addressed. Examples include
visible terrain seams, incorrect collision in some areas, misplaced
environmental assets, some pieces of gear that displayed incorrectly, and
improper animations for NPCs. Not every minor art change has received an
individual note.
Some minor audio bugs, such as missing lines of ambient
dialogue and incorrect volume for some effects, have been corrected.
The emote /overthere now properly references the player's
target in the chat window.
The female /taunt emote now animates properly while the
player is moving.
Player weapons during looping emote animations are now
stowed away more consistently.
Trails behind speeder bikes no longer stretch
inappropriately when in first-person view.
An area of Nem'ro's Palace that was mistakenly flagged as a
Rest XP area has been corrected.
The bind point at the Republic Wilderness Outpost on
Belsavis no longer incorrectly binds players to Meltwater Outpost.
Corrected an extremely rare client freeze.
Custom chat channel commands (moderate, kick, and mute) now
work more reliably.
The "success" chat message is no longer displayed
before actually joining a custom chat channel.
A new "Very High" graphics options setting is now
available, and existing settings (Very Low, Low, Medium, and High) have been
re-factored to cover the wider spread of options.
Character eyes now appear brighter when using "Very
Low" shader complexity.
Players that begin a taxi ride while in a jumping or falling
animation no longer see visual errors or take falling damage.
The camera no longer zooms to a distance beyond the player's
maximum camera distance while on taxis.
The Miraluka social ability, Sense Force Alignment, now
properly reflects only the target's Force alignment.
If an item is equipped to an invalid slot, it is now moved
to the player's inventory after logging in. This corrects some edge case issues
with incorrectly categorized items.
The Chiss and Mirialan social abilities now correctly do not
break on damage unless the player is in combat.
The correct message is now displayed when a player gains
experience by discovering a new area.
Anti-Aliasing has been re-enabled for ATI 6900 series video
cards.
Using Ctrl-A and Ctrl-M no longer reports to the chat window
that ambient sounds or music has been toggled.
Players that are defeated in areas not controlled by their
faction on Alderaan now respawn closer to the hostile area where they were
defeated.
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