Star Wars™: The Old Republic™ -
1.1.5 Patch Notes
Because development is ongoing
during testing, it should be noted that all changes and updates listed in the
patch notes should be considered incomplete and are subject to change or
removal before release to the live servers. The Public Test Server patch notes
will be provided in English. The final release notes will be provided in
English, French, and German when the content is moved to live servers.
General
General
Players can now use the command
/roll or /random to generate a random number between 1 and 100. This command
will also accept a range (example: /roll 20-40) or a die value (example: 2d6).
Classes and Combat
Sith Warrior
The French version of the
"Darth" title is now correct.
Flashpoints and Operations
Operations
General
Bosses in Operations now drop the
correct amount of loot when the group is using the Master Looter loot
distribution setting.
Eternity Vault
The "Duel of the Fates"
and "Penalty of Destiny" effects are now properly removed when the
Infernal Council encounter resets.
An issue that could cause buttons
to stop responding during the Ancient Pylons encounter has been fixed. *UPDATED
2/28*
Karagga's Palace
Completing Karagga's Palace in
Nightmare Mode within two hours now correctly grants the title "The
Unyielding." *UPDATED 2/28*
Items
General
New high-level black-yellow color
crystals can now be purchased from the Pre-Order Vendors on the Imperial and
Republic Fleets.
Several high end speeder models
have been temporarily reduced in price until Game Update 1.2.
A vendor that sells a variety of
previously unavailable endgame crystals has been added temporarily to the
Imperial and Republic Fleets until Game Update 1.2.
The Portable Holo Dancer once
again displays the correct visual effect.
Dark/Light requirements present
on some color crystals have been removed.
Missions and NPCs
Missions
Republic
Chaos and Harmony: Corrected an
issue that caused Children of the Emperor to disappear and reappear during the
final boss fight, making the encounter more difficult that intended.
PvP
General
Players can now build credit
towards the Battle for Ilum daily and weekly missions by playing Warzones. *UPDATED
2/28*
Warzones
General
Healers in Warzones now receive
kill credit when a healed player kills an enemy. *UPDATED 2/28*
Players affected by a Damage Over
Time ability are no longer interrupted when interacting with objectives. *UPDATED
2/28*
Battlemaster and Champion
Commendations are now available on the PvP Vendor for Warzone and Mercenary
Commendations. Champion Gear Bags are still available. *UPDATED 2/28*
Valor gained from Warzones has
been increased. *UPDATED 2/28*
Medals are now worth 500 Valor
and 10 Commendations. Players only earn Valor and Commendations for the first 4
medals earned each match. *UPDATED 2/28*
Increased the Warzone AFK timeout
from 60 seconds to 90 seconds. *UPDATED 2/28*
Alderaan Civil War
The speeder bikes that transport
players back to the battle now have a three-second activation time to increase
the likelihood that an organized attacking team can successfully take the side
turrets. *UPDATED 2/28*
World PvP
Ilum
To improve Ilum performance, the
two large defense turrets outside each base on the Western Shelf no longer fire
lasers into the air.
UI
General
The Shader Complexity preference
now supports a "Very Low" option.
Codex entry popups now display
correctly for level 50 players when they are unlocked. *UPDATED 2/28*
Miscellaneous Bug Fixes
An issue that could cause players
in guilds to be occasionally kicked from Groups and Operations Groups shortly
after joining them has been corrected. *UPDATED 2/28*
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